Phoenix: The Fall and Rise of Videogames PDF/EPUB Ò


Phoenix: The Fall and Rise of Videogames This was the first book on video game history it is a dry read but a must read for video game historians Treat it like a dictionary or an encyclopedia. It s easy enough to point fun at this book for its typos which, while not numerous, are embarrassing for example, TurboGrafx 16 is misspelled multiple times and its inability to format product names correctly it s Game Boy, not Gameboy But it also has problems with repetition, mentioning and explaining certain thingsthan once, like that X company was working on Y product and that Z company had project AA in development If you need to mention it twice because now you re finally goin It s easy enough to point fun at this book for its typos which, while not numerous, are embarrassing for example, TurboGrafx 16 is misspelled multiple times and its inability to format product names correctly it s Game Boy, not Gameboy But it also has problems with repetition, mentioning and explaining certain thingsthan once, like that X company was working on Y product and that Z company had project AA in development If you need to mention it twice because now you re finally going to talk about it indetail, you shouldn t have mentioned it the first time Brevity would have helped this book immensely, especially given that it s been reissued twice and I understand it can be hard to go back to an old project after a few years and have it be consistent.The book is very informative, going into excruciating detail about the development of certain consoles, company history, personnel changes, and the development of peripherals and accessories What s missing here They don t talk about the games enough It s like writing a history of film that talks about cameras and VCRs The book would have been farinteresting withemphasis on software, especially in the NES era and beyond, where it starts to get a little thin on software information Eventually the book became a slog of product names and releases, with no discussion of the cultural impact that would have made the bookinteresting This book would be a good reference to someone researching the history of video games, but it doesn t make for entertaining casual reading While I certainly appreciate the organization of video game history intoor less chronological, yearly fashion it does make itof a reference than a story Very dry, it s a lot of facts, and very little drama or behind the scenes However, there is a lot of detail organized that is not always easy to piece together from the systems, to accessories, lawsuits andSo, as a reference, this is certainly an excellent book to have But if you wantof a story focus there are f While I certainly appreciate the organization of video game history intoor less chronological, yearly fashion it does make itof a reference than a story Very dry, it s a lot of facts, and very little drama or behind the scenes However, there is a lot of detail organized that is not always easy to piece together from the systems, to accessories, lawsuits andSo, as a reference, this is certainly an excellent book to have But if you wantof a story focus there are far better books such as All Your Base Are Belong to Us Phoenix The Fall Rise of Videogames by Leonard HermanI picked this book up as part of a book bundle somewhere, but escapes me with one right now It s timing was perfect as research for the development of Chip Shop as it covers the history of video games from 1970 up to the year 2000.The writing quality is average, which is typical of this style of book written by an obvious enthusiast Each year gets its own chapter and occasionally reads like a collection of essays as topics are sometimes Phoenix The Fall Rise of Videogames by Leonard HermanI picked this book up as part of a book bundle somewhere, but escapes me with one right now It s timing was perfect as research for the development of Chip Shop as it covers the history of video games from 1970 up to the year 2000.The writing quality is average, which is typical of this style of book written by an obvious enthusiast Each year gets its own chapter and occasionally reads like a collection of essays as topics are sometimes repeated in different chapters.In terms of content, the book is phenomenal I think you would struggle to find acomprehensive overview of the period and the products, people and events that were part of it There was lots I already knew, but I also gleaned many new potential products and events for the game that will keep me in development work for quite some time.The book flows well and you can clearly follow the development of companies and products over time as well as the actions that led to them This narrative especially has helped me get some great ideas for the feeling of the era and thus the game What was especially clear was the speed of change A company could be making billions one year and nearly bankrupt the next, representing that in the game is something that needs work I have also started thinking how I could represent the licensing that happens between companies for games and accessories.If you are a fan of video games from any era since their inception then consider picking up a copy and lose yourself in a wonderful history lesson.Buy a copy here fromand earn me a few cents to A readable, comprehensive history of video games Not perfectly edited, but well recommended. A littledry than I would have liked, but an interesting read nonetheless, though I admit to skimming some parts It definitely helped that I already enjoy reading about video computer game history I don t think I would recommend it to people who aren t already giant gamer nerds, for example Still, I m glad I read it, since it was awfully informative I somehow had no idea that X rated Atari games existed until now though, really, given the games in question, I think I was happier not A littledry than I would have liked, but an interesting read nonetheless, though I admit to skimming some parts It definitely helped that I already enjoy reading about video computer game history I don t think I would recommend it to people who aren t already giant gamer nerds, for example Still, I m glad I read it, since it was awfully informative I somehow had no idea that X rated Atari games existed until now though, really, given the games in question, I think I was happier not knowing From Spacewar on mainframe computers to Tetris on pocket organizers, Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong, the Microsoft Xbox , and everything in between But this book goes beyond the complete history of videogames You ll see how the videogame industry reigned, collapsed and returned even stronger than before It s all here in Phoenix The Fall Rise of Videogames


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About the Author: Leonard Herman

Herman, The Game Scholar , fell in love with videogames the first time he played Pong at a local bowling alley in 1972 He began collecting videogames in 1979 after he purchased his first Atari VCS and then began writing his first book on videogames ABC To The VCS, which wouldn t be published until 1996 A programmer and technical writer by trade, Mr Herman founded Rolenta Press in 1994 to publish his book, Phoenix The Fall Rise of Videogames, the first serious book on videogame history In 2008, Game Informer named Phoenix the 2 book on videogames in all time The title has been referred as the Bible of the videogame industry.Mr Herman has written videogame related articles for Electronic Gaming Monthly, Videogaming Illustrated, Official US Playstation, Games, Edge, Pocket Games, Classic Gamer Magazine, Manci Games, Video Game Collector, and Gamespot, as well as editing Video Game Trader magazine.


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